polyshape.go 5.5 KB

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  1. package tamias
  2. // Axis structure used by cpPolyShape.
  3. type PolyShapeAxis struct {
  4. // normal
  5. n Vect
  6. // distance from origin
  7. d Float
  8. }
  9. // Convex polygon shape structure.
  10. type PolyShape struct {
  11. // A PolyShape is a shape
  12. * Shape
  13. // Vertex and axis lists.
  14. numVerts int;
  15. verts []Vect;
  16. axes []PolyShapeAxis;
  17. // Transformed vertex and axis lists.
  18. tVerts []Vect;
  19. tAxes []PolyShapeAxis;
  20. }
  21. // Returns the minimum distance of the polygon to the axis.
  22. func (poly * PolyShape) ValueOnAxis(n Vect, d Float) (Float) {
  23. verts := poly.tVerts
  24. min := n.Dot(verts[0])
  25. for i:=1 ; i< poly.numVerts; i++ {
  26. min = min.Min(n.Dot(verts[i]))
  27. }
  28. return min - d;
  29. }
  30. func (poly * PolyShape) ContainsVert(v Vect) (bool) {
  31. axes := poly.tAxes;
  32. for i:=0 ; i<poly.numVerts; i++ {
  33. dist := axes[i].n.Dot(v) - axes[i].d;
  34. if dist > Float(0.0) { return false; }
  35. }
  36. return true
  37. }
  38. // Same as cpPolyShapeContainsVert() but ignores faces pointing
  39. // away from the normal.
  40. func (poly * PolyShape) ContainsVertPartial(v Vect) (bool) {
  41. axes := poly.tAxes;
  42. for i:=0 ; i<poly.numVerts; i++ {
  43. if axes[i].n.Dot(v) < Float(0.0) { continue; }
  44. dist := axes[i].n.Dot(v) - axes[i].d;
  45. if dist > Float(0.0) { return false; }
  46. }
  47. return true
  48. }
  49. func PolyShapeAlloc() (*PolyShape) {
  50. return &PolyShape{}
  51. }
  52. func (poly * PolyShape) TransformVerts(p Vect, rot Vect) {
  53. src := poly.verts;
  54. dst := poly.tVerts;
  55. for i:= 0; i < poly.numVerts; i++ {
  56. dst[i] = p.Add(src[i].Rotate(rot))
  57. }
  58. }
  59. func (poly * PolyShape) TransformAxes(p Vect, rot Vect) {
  60. src := poly.axes
  61. dst := poly.tAxes
  62. var n Vect
  63. for i:= 0; i < poly.numVerts; i++ {
  64. n = src[i].n.Rotate(rot)
  65. dst[i].n = n
  66. dst[i].d = p.Dot(n) + src[i].d
  67. }
  68. }
  69. func (poly * PolyShape) CacheBB(p, rot Vect) (BB) {
  70. var l, b, r, t Float
  71. poly.TransformAxes(p, rot)
  72. poly.TransformVerts(p, rot)
  73. verts:= poly.tVerts
  74. r = verts[0].X
  75. l = verts[0].X
  76. t = verts[0].Y
  77. b = verts[0].Y
  78. bb := BBMake(l, t, r, b)
  79. // TODO do as part of cpPolyShapeTransformVerts?
  80. for i:=1; i < poly.numVerts; i++ {
  81. v := verts[i]
  82. bb = bb.Expand(v)
  83. }
  84. return bb
  85. }
  86. func (poly * PolyShape) Destroy() {
  87. poly.axes = nil
  88. poly.tAxes = nil
  89. poly.verts = nil
  90. poly.tVerts = nil
  91. }
  92. func (poly * PolyShape) PointQuery(p Vect) (bool) {
  93. return poly.Shape.BB.ContainsVect(p) && poly.ContainsVert(p)
  94. }
  95. func (poly * PolyShape) SegmentQuery (a, b Vect) (info * SegmentQueryInfo) {
  96. axes := poly.tAxes
  97. verts := poly.tVerts
  98. numVerts := poly.numVerts
  99. info = &SegmentQueryInfo{}
  100. var axis PolyShapeAxis
  101. var n, point Vect
  102. var an, bn, t, dt, dtMin, dtMax Float
  103. for i:=0 ; i < numVerts; i++ {
  104. axis = axes[i]
  105. n = axis.n;
  106. an = a.Dot(n)
  107. if axis.d > an { continue; }
  108. bn = b.Dot(n)
  109. t = axis.d - an / (bn - an)
  110. if t < Float(0.0) || Float(1.0) < t { continue; }
  111. point = a.Lerp(b, t)
  112. dt = - n.Cross(point)
  113. dtMin = - n.Cross(verts[i])
  114. dtMax = - n.Cross(verts[(i+1) % numVerts])
  115. if dtMin <= dt && dt <= dtMax {
  116. info.shape = poly.Shape;
  117. info.t = t;
  118. info.n = n;
  119. // ??? do we not need return info here ???
  120. }
  121. }
  122. return info
  123. }
  124. var PolyClass = &ShapeClass{ POLY_SHAPE };
  125. // Validate checks if the polygon is winding correcty.
  126. func PolyShapeValidate(verts []Vect) (bool) {
  127. nverts := len(verts)
  128. for i:=0 ; i < nverts; i++ {
  129. bi:= (i+1) % nverts;
  130. ci:= (i+2) % nverts;
  131. a := verts[i];
  132. b := verts[bi];
  133. c := verts[ci];
  134. if b.Sub(a).Cross(c.Sub(b)) > Float(0.0) {
  135. return false
  136. }
  137. }
  138. return true;
  139. }
  140. func (poly * PolyShape) NumVerts() (int) {
  141. return poly.numVerts
  142. }
  143. func (poly * PolyShape) GetVert(idx int) (Vect) {
  144. Assert(0 <= idx && idx < poly.NumVerts(), "Index out of range.")
  145. return poly.verts[idx]
  146. }
  147. func (poly * PolyShape) setUpVerts(verts []Vect, offset Vect) {
  148. poly.numVerts = len(verts);
  149. poly.verts = make([]Vect, poly.numVerts)
  150. poly.tVerts = make([]Vect, poly.numVerts)
  151. poly.axes = make([]PolyShapeAxis, poly.numVerts)
  152. poly.tAxes = make([]PolyShapeAxis, poly.numVerts)
  153. nverts := len(verts)
  154. for i:=0 ; i < nverts ; i++ {
  155. a := offset.Add(verts[i])
  156. bi:= (i+1) % nverts
  157. b := offset.Add(verts[bi])
  158. n := b.Sub(a).Perp().Normalize()
  159. poly.verts[i] = a;
  160. poly.axes[i].n = n;
  161. poly.axes[i].d = n.Dot(a)
  162. }
  163. }
  164. func (poly * PolyShape) Init(body * Body, verts []Vect,
  165. offset Vect) (* PolyShape) {
  166. // Fail if the user attempts to pass a concave poly, or a bad winding.
  167. Assert(PolyShapeValidate(verts),
  168. "Polygon is concave or has a reversed winding.")
  169. poly.setUpVerts(verts, offset);
  170. poly.Shape = ShapeNew(PolyClass, body)
  171. bb := poly.CacheBB(body.p, body.rot)
  172. poly.BB = &bb
  173. return poly;
  174. }
  175. func PolyShapeNew(body * Body, verts []Vect, offset Vect) (
  176. poly * PolyShape) {
  177. return PolyShapeAlloc().Init(body, verts, offset)
  178. }
  179. func (poly * PolyShape) BoxInit(body * Body, width, height Float) (
  180. * PolyShape) {
  181. hw := width / Float(2.0)
  182. hh := height / Float(2.0)
  183. verts := [4]Vect { V(-hw, -hh), V(-hw, hh), V(hw, hh), V(hw, -hh) }
  184. poly.Init(body, (verts[0:len(verts)]), VZERO)
  185. return poly
  186. }
  187. func BoxShapeNew(body * Body, width, height Float) (poly * PolyShape) {
  188. return PolyShapeAlloc().BoxInit(body, width, height)
  189. }
  190. // Unsafe API (chipmunk_unsafe.h)
  191. func (poly * PolyShape) SetVerts(numVerts int, verts []Vect, offset Vect) {
  192. poly.Destroy()
  193. poly.setUpVerts(verts, offset);
  194. }