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- // Audio extension
- package al
- /*
- #cgo pkg-config: allegro_audio-5
- #cgo CFLAGS: -I/usr/local/include -DALLEGRO_UNSTABLE
- #cgo linux LDFLAGS: -lc_nonshared
- #include <stdlib.h>
- #include <allegro5/allegro.h>
- #include <allegro5/allegro_audio.h>
- #include "helpers.h"
- */
- import "C"
- import "runtime"
- import "unsafe"
- // User event type emitted when a stream fragment is ready to be
- // refilled with more audio data.
- const (
- EVENT_AUDIO_STREAM_FRAGMENT = C.ALLEGRO_EVENT_AUDIO_STREAM_FRAGMENT
- EVENT_AUDIO_STREAM_FINISHED = C.ALLEGRO_EVENT_AUDIO_STREAM_FINISHED
- EVENT_AUDIO_RECORDER_FRAGMENT = C.ALLEGRO_EVENT_AUDIO_RECORDER_FRAGMENT
- )
- // Converts wrapper Event pointer to C Allegro audio recorder event
- func (self *EventUnion) AUDIO_RECORDER_EVENT() *C.ALLEGRO_AUDIO_RECORDER_EVENT {
- return (*C.ALLEGRO_AUDIO_RECORDER_EVENT)(self.toPointer())
- }
- type AudioRecorderEvent C.ALLEGRO_AUDIO_RECORDER_EVENT
- type AudioDepth int
- // Converts an AudioDepth to an ALLEGRO_AUDIO_DEPTH
- func (self AudioDepth) toC() C.ALLEGRO_AUDIO_DEPTH {
- return C.ALLEGRO_AUDIO_DEPTH(self)
- }
- const (
- AUDIO_DEPTH_INT8 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_INT8
- AUDIO_DEPTH_INT16 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_INT16
- AUDIO_DEPTH_INT24 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_INT24
- AUDIO_DEPTH_UINT8 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_UINT8
- AUDIO_DEPTH_UINT16 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_UINT16
- AUDIO_DEPTH_UINT24 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_UINT24
- AUDIO_DEPTH_FLOAT32 AudioDepth = C.ALLEGRO_AUDIO_DEPTH_FLOAT32
- AUDIO_DEPTH_UNSIGNED AudioDepth = C.ALLEGRO_AUDIO_DEPTH_UNSIGNED
- )
- /*
- Speaker configuration (mono, stereo, 2.1, 3, etc). With regards to
- * behavior, most of this code makes no distinction between, say, 4.1 and
- * 5 speaker setups.. they both have 5 "channels". However, users would
- * like the distinction, and later when the higher-level stuff is added,
- * the differences will become more important. (v>>4)+(v&0xF) should yield
- * the total channel count.
- */
- type ChannelConf int
- // Converts a ChannelConf to a C.ALLEGRO_CHANNEL_CONF
- func (self ChannelConf) toC() C.ALLEGRO_CHANNEL_CONF {
- return (C.ALLEGRO_CHANNEL_CONF)(self)
- }
- const (
- CHANNEL_CONF_1 ChannelConf = C.ALLEGRO_CHANNEL_CONF_1
- CHANNEL_CONF_2 ChannelConf = C.ALLEGRO_CHANNEL_CONF_2
- CHANNEL_CONF_3 ChannelConf = C.ALLEGRO_CHANNEL_CONF_3
- CHANNEL_CONF_4 ChannelConf = C.ALLEGRO_CHANNEL_CONF_4
- CHANNEL_CONF_5_1 ChannelConf = C.ALLEGRO_CHANNEL_CONF_5_1
- CHANNEL_CONF_6_1 ChannelConf = C.ALLEGRO_CHANNEL_CONF_6_1
- CHANNEL_CONF_7_1 ChannelConf = C.ALLEGRO_CHANNEL_CONF_7_1
- MAX_CHANNELS ChannelConf = C.ALLEGRO_MAX_CHANNELS
- )
- type PlayMode int
- // Converts a PlayMode to a C.ALLEGRO_PLAYMODE
- func (self PlayMode) toC() C.ALLEGRO_PLAYMODE {
- return (C.ALLEGRO_PLAYMODE)(self)
- }
- const (
- PLAYMODE_ONCE PlayMode = C.ALLEGRO_PLAYMODE_ONCE
- PLAYMODE_LOOP PlayMode = C.ALLEGRO_PLAYMODE_LOOP
- PLAYMODE_BIDIR PlayMode = C.ALLEGRO_PLAYMODE_BIDIR
- )
- type MixerQuality int
- // Converts a MixerQuaklity to a C.ALLEGRO_MIXER_QUALITY
- func (self MixerQuality) toC() C.ALLEGRO_MIXER_QUALITY {
- return (C.ALLEGRO_MIXER_QUALITY)(self)
- }
- const (
- MIXER_QUALITY_POINT MixerQuality = C.ALLEGRO_MIXER_QUALITY_POINT
- MIXER_QUALITY_LINEAR MixerQuality = C.ALLEGRO_MIXER_QUALITY_LINEAR
- MIXER_QUALITY_CUBIC MixerQuality = C.ALLEGRO_MIXER_QUALITY_CUBIC
- )
- const AUDIO_PAN_NONE = -1000.0
- type AudioEventType int
- type Sample struct {
- handle *C.ALLEGRO_SAMPLE
- }
- type SampleId C.ALLEGRO_SAMPLE_ID
- func (self *SampleId) toC() *C.ALLEGRO_SAMPLE_ID {
- return (*C.ALLEGRO_SAMPLE_ID)(self)
- }
- type SampleInstance struct {
- handle *C.ALLEGRO_SAMPLE_INSTANCE
- }
- type AudioStream struct {
- handle *C.ALLEGRO_AUDIO_STREAM
- }
- type Mixer struct {
- handle *C.ALLEGRO_MIXER
- }
- type Voice struct {
- handle *C.ALLEGRO_VOICE
- }
- type AudioRecorder struct {
- handle *C.ALLEGRO_AUDIO_RECORDER
- }
- func (self *Sample) toC() *C.ALLEGRO_SAMPLE {
- return (*C.ALLEGRO_SAMPLE)(self.handle)
- }
- // Destroys the sample.
- func (self *Sample) Destroy() {
- if self.handle != nil {
- C.al_destroy_sample(self.toC())
- }
- self.handle = nil
- }
- // Sets up a finalizer for this Sample that calls Destroy() and return self
- func (self *Sample) SetDestroyFinalizer() *Sample {
- if self != nil {
- runtime.SetFinalizer(self, func(me *Sample) { me.Destroy() })
- }
- return self
- }
- func wrapSampleRaw(sample *C.ALLEGRO_SAMPLE) *Sample {
- if sample == nil {
- return nil
- }
- return &Sample{sample}
- }
- func wrapSample(sample *C.ALLEGRO_SAMPLE) *Sample {
- self := wrapSampleRaw(sample)
- if self != nil {
- runtime.SetFinalizer(self, func(me *Sample) { me.Destroy() })
- }
- return self
- }
- func createSample(data []byte, samples uint, freq uint, depth AudioDepth, chan_conf ChannelConf) *C.ALLEGRO_SAMPLE {
- // don't let allegro free the data, it's owned by Go.
- // XXX: copy data here in stead of using the go data???
- return C.al_create_sample(unsafe.Pointer(&data[0]), C.uint(samples),
- C.uint(freq), depth.toC(), chan_conf.toC(), b2cb(false))
- }
- // Creates a Sample with a Destroy finalizer set. BEWARE! data must be big enough fort he params
- // or this will crash spectacularly. Also, make sure that data doesn't get collected by the GC, or
- // trouble will arise.
- func CreateSample(data []byte, samples uint, freq uint, depth AudioDepth, chan_conf ChannelConf) *Sample {
- return wrapSample(createSample(data, samples, freq, depth, chan_conf))
- }
- // Returns the frequency of the sample
- func (self *Sample) Frequency() uint {
- return uint(C.al_get_sample_frequency(self.handle))
- }
- // Returns the length of the sample
- func (self *Sample) Length() uint {
- return uint(C.al_get_sample_length(self.handle))
- }
- // Returns the depth of the sample
- func (self *Sample) Depth() uint {
- return uint(C.al_get_sample_depth(self.handle))
- }
- // returns the amount of channels the sample has
- func (self *Sample) Channels() uint {
- return uint(C.al_get_sample_channels(self.handle))
- }
- // Returns the raw data pointer of the sample data.
- func (self *Sample) DataRaw() unsafe.Pointer {
- return (C.al_get_sample_data(self.handle))
- }
- // Returns the frequency of the sample instance
- func (self *SampleInstance) Frequency() uint {
- return uint(C.al_get_sample_instance_frequency(self.handle))
- }
- // Returns the length of the sample instance
- func (self *SampleInstance) Length() uint {
- return uint(C.al_get_sample_instance_length(self.handle))
- }
- // Returns the position of the sample instance
- func (self *SampleInstance) Position() uint {
- return uint(C.al_get_sample_instance_position(self.handle))
- }
- // Returns the of the sample instance
- func (self *SampleInstance) Speed() float32 {
- return float32(C.al_get_sample_instance_speed(self.handle))
- }
- // Returns the of the sample instance
- func (self *SampleInstance) Gain() float32 {
- return float32(C.al_get_sample_instance_gain(self.handle))
- }
- // Returns the of the sample instance
- func (self *SampleInstance) Pan() float32 {
- return float32(C.al_get_sample_instance_pan(self.handle))
- }
- // Returns the of the sample instance
- func (self *SampleInstance) Time() float32 {
- return float32(C.al_get_sample_instance_time(self.handle))
- }
- // Returns the depth of the sample instance
- func (self *SampleInstance) Depth() AudioDepth {
- return AudioDepth(C.al_get_sample_instance_depth(self.handle))
- }
- // Returns the channel configuration of the sample instance
- func (self *SampleInstance) Channels() ChannelConf {
- return ChannelConf(C.al_get_sample_instance_channels(self.handle))
- }
- // Returns the play mode of the sample instance
- func (self *SampleInstance) Playmode() PlayMode {
- return PlayMode(C.al_get_sample_instance_playmode(self.handle))
- }
- // Returns wheter or not the sample instance is playing
- func (self *SampleInstance) Playing() bool {
- return cb2b(C.al_get_sample_instance_playing(self.handle))
- }
- // Returns wheter or not the sample instance is attached
- func (self *SampleInstance) Attached() bool {
- return cb2b(C.al_get_sample_instance_attached(self.handle))
- }
- // Sets the position of the sample instance.
- func (self *SampleInstance) SetPosition(val uint) bool {
- return cb2b(C.al_set_sample_instance_position(self.handle, C.uint(val)))
- }
- // Sets the length of the sample instance.
- func (self *SampleInstance) SetLength(val uint) bool {
- return cb2b(C.al_set_sample_instance_length(self.handle, C.uint(val)))
- }
- // Sets the speed of the sample instance.
- func (self *SampleInstance) SetSpeed(val float32) bool {
- return cb2b(C.al_set_sample_instance_speed(self.handle, C.float(val)))
- }
- // Sets the gain of the sample instance.
- func (self *SampleInstance) SetGain(val float32) bool {
- return cb2b(C.al_set_sample_instance_gain(self.handle, C.float(val)))
- }
- // Sets the pan of the sample instance.
- func (self *SampleInstance) SetPan(val float32) bool {
- return cb2b(C.al_set_sample_instance_pan(self.handle, C.float(val)))
- }
- // Sets the play mode of the sample instance.
- func (self *SampleInstance) SetPlaymode(val PlayMode) bool {
- return cb2b(C.al_set_sample_instance_playmode(self.handle, val.toC()))
- }
- // Sets the play status of the sample instance.
- func (self *SampleInstance) SetPlaying(val bool) bool {
- return cb2b(C.al_set_sample_instance_playing(self.handle, b2cb(val)))
- }
- // Detaches the sample instance from it's player
- func (self *SampleInstance) Detach() bool {
- return cb2b(C.al_detach_sample_instance(self.handle))
- }
- // Sets the sample data to use for the sample instance
- func (self *SampleInstance) SetSample(val *Sample) bool {
- return cb2b(C.al_set_sample(self.handle, val.handle))
- }
- // Gets the RAW sample data that was linked to the sample instance
- func (self *SampleInstance) SampleRaw() *Sample {
- return wrapSampleRaw(C.al_get_sample(self.handle))
- }
- // Plays the sample instance
- func (self *SampleInstance) Play() bool {
- return cb2b(C.al_play_sample_instance(self.handle))
- }
- // Stops the sample instannce playback
- func (self *SampleInstance) Stop() bool {
- return cb2b(C.al_stop_sample_instance(self.handle))
- }
- func (self *AudioStream) toC() *C.ALLEGRO_AUDIO_STREAM {
- return (*C.ALLEGRO_AUDIO_STREAM)(self.handle)
- }
- // Destroys the audio stream.
- func (self *AudioStream) Destroy() {
- if self.handle != nil {
- C.al_destroy_audio_stream(self.toC())
- }
- self.handle = nil
- }
- // Sets up a finalizer for this AudioStream that calls Destroy() and return self
- func (self *AudioStream) SetDestroyFinalizer() *AudioStream {
- if self != nil {
- runtime.SetFinalizer(self, func(me *AudioStream) { me.Destroy() })
- }
- return self
- }
- func wrapAudioStreamRaw(data *C.ALLEGRO_AUDIO_STREAM) *AudioStream {
- if data == nil {
- return nil
- }
- return &AudioStream{data}
- }
- func wrapAudioStream(data *C.ALLEGRO_AUDIO_STREAM) *AudioStream {
- self := wrapAudioStreamRaw(data)
- return self.SetDestroyFinalizer()
- }
- // Creates an audio stream, with finalizer installed.
- func CreateAudioStream(bufc, samples, freq uint, depth AudioDepth, chan_conf ChannelConf) *AudioStream {
- return wrapAudioStream(C.al_create_audio_stream(C.size_t(bufc), C.uint(samples),
- C.uint(freq), depth.toC(), chan_conf.toC()))
- }
- // Creates an audio stream, with NO finalizer installed.
- func CreateAudioStreamRaw(bufc, samples, freq uint, depth AudioDepth, chan_conf ChannelConf) *AudioStream {
- return wrapAudioStreamRaw(C.al_create_audio_stream(C.size_t(bufc), C.uint(samples),
- C.uint(freq), depth.toC(), chan_conf.toC()))
- }
- // Drains all data from an audio stream
- func (self *AudioStream) Drain() {
- C.al_drain_audio_stream(self.handle)
- }
- // Returns the frequency of the audio stream
- func (self *AudioStream) Frequency() uint {
- return uint(C.al_get_audio_stream_frequency(self.handle))
- }
- // Returns the length of the audio stream
- func (self *AudioStream) Length() uint {
- return uint(C.al_get_audio_stream_length(self.handle))
- }
- // Returns the speed of the audio stream
- func (self *AudioStream) Speed() float32 {
- return float32(C.al_get_audio_stream_speed(self.handle))
- }
- // Returns the amount of fragments of the audio stream
- func (self *AudioStream) Fragments() float32 {
- return float32(C.al_get_audio_stream_fragments(self.handle))
- }
- // Returns the amount of available fragments of the audio stream
- func (self *AudioStream) AvailableFragments() float32 {
- return float32(C.al_get_available_audio_stream_fragments(self.handle))
- }
- // Returns the gain of the audio stream
- func (self *AudioStream) Gain() float32 {
- return float32(C.al_get_audio_stream_gain(self.handle))
- }
- // Returns the pan of the audio stream
- func (self *AudioStream) Pan() float32 {
- return float32(C.al_get_audio_stream_pan(self.handle))
- }
- // Returns the depth of the audio stream
- func (self *AudioStream) Depth() AudioDepth {
- return AudioDepth(C.al_get_audio_stream_depth(self.handle))
- }
- // Returns the channel configuration of the audio stream
- func (self *AudioStream) Channels() ChannelConf {
- return ChannelConf(C.al_get_audio_stream_channels(self.handle))
- }
- // Returns the play mode of the audio stream
- func (self *AudioStream) Playmode() PlayMode {
- return PlayMode(C.al_get_audio_stream_playmode(self.handle))
- }
- // Returns wheter or not the audio stream is playing
- func (self *AudioStream) Playing() bool {
- return cb2b(C.al_get_audio_stream_playing(self.handle))
- }
- // Returns wheter or not the audio stream is attached
- func (self *AudioStream) Attached() bool {
- return cb2b(C.al_get_audio_stream_attached(self.handle))
- }
- // Returns an unsafe pointer to the audio stream's fragment
- func (self *AudioStream) Fragment() unsafe.Pointer {
- return C.al_get_audio_stream_fragment(self.handle)
- }
- // Sets the speed of the audio stream.
- func (self *AudioStream) SetSpeed(val float32) bool {
- return cb2b(C.al_set_audio_stream_speed(self.handle, C.float(val)))
- }
- // Sets the gain of the audio stream.
- func (self *AudioStream) SetGain(val float32) bool {
- return cb2b(C.al_set_audio_stream_gain(self.handle, C.float(val)))
- }
- // Sets the pan of the audio stream.
- func (self *AudioStream) SetPan(val float32) bool {
- return cb2b(C.al_set_audio_stream_pan(self.handle, C.float(val)))
- }
- // Sets the play mode of the audio stream.
- func (self *AudioStream) SetPlaymode(val PlayMode) bool {
- return cb2b(C.al_set_audio_stream_playmode(self.handle, val.toC()))
- }
- // Sets the play status of the audio stream.
- func (self *AudioStream) SetPlaying(val bool) bool {
- return cb2b(C.al_set_audio_stream_playing(self.handle, b2cb(val)))
- }
- // Detaches the audio stream from it's player
- func (self *AudioStream) Detach() bool {
- return cb2b(C.al_detach_audio_stream(self.handle))
- }
- // Sets an unsafe pointer as the the audio stream's fragment
- func (self *AudioStream) SetFragment(ptr unsafe.Pointer) bool {
- return cb2b(C.al_set_audio_stream_fragment(self.handle, ptr))
- }
- // Rewinds the audio stream
- func (self *AudioStream) Rewind() bool {
- return cb2b(C.al_rewind_audio_stream(self.handle))
- }
- // Seeks to a position in the audio stream, expressed in seconds.
- func (self *AudioStream) SeekSeconds(secs float64) bool {
- return cb2b(C.al_seek_audio_stream_secs(self.handle, C.double(secs)))
- }
- // Gets the position in the audio stream, expressed in seconds.
- func (self *AudioStream) PositionSeconds() (secs float64) {
- return float64(C.al_get_audio_stream_position_secs(self.handle))
- }
- // Gets the length of the audio stream, expressed in seconds.
- func (self *AudioStream) LengthSeconds() (secs float64) {
- return float64(C.al_get_audio_stream_length_secs(self.handle))
- }
- // Sets up a loop in the audio stream, expressed in seconds.
- func (self *AudioStream) LoopSeconds(start, end float64) bool {
- return cb2b(C.al_set_audio_stream_loop_secs(self.handle, C.double(start), C.double(end)))
- }
- // Returns the event source to use to listen to events on the audio stream.
- func (self *AudioStream) Eventsource() *EventSource {
- return wrapEventSourceRaw(C.al_get_audio_stream_event_source(self.handle))
- }
- // Converts a mixer to it's underlying C pointer
- func (self *Mixer) toC() *C.ALLEGRO_MIXER {
- return (*C.ALLEGRO_MIXER)(self.handle)
- }
- // Destroys the mixer.
- func (self *Mixer) Destroy() {
- if self.handle != nil {
- C.al_destroy_mixer(self.toC())
- }
- self.handle = nil
- }
- // Sets up a finalizer for this Mixer that calls Destroy() and return self
- func (self *Mixer) SetDestroyFinalizer() *Mixer {
- if self != nil {
- runtime.SetFinalizer(self, func(me *Mixer) { me.Destroy() })
- }
- return self
- }
- // Wraps a C mixer into a go mixer
- func wrapMixerRaw(data *C.ALLEGRO_MIXER) *Mixer {
- if data == nil {
- return nil
- }
- return &Mixer{data}
- }
- // Wraps a C mixer into a go mixer and sets up a finalizer that calls Destroy()
- func wrapMixer(data *C.ALLEGRO_MIXER) *Mixer {
- self := wrapMixerRaw(data)
- return self.SetDestroyFinalizer()
- }
- func createMixer(freq uint, depth AudioDepth, chan_conf ChannelConf) *C.ALLEGRO_MIXER {
- return C.al_create_mixer(C.uint(freq), depth.toC(), chan_conf.toC())
- }
- // Creates a new mixer with no finaliser attached to it.
- func CreateMixerRaw(freq uint, depth AudioDepth, chan_conf ChannelConf) *Mixer {
- return wrapMixerRaw(createMixer(freq, depth, chan_conf))
- }
- // Creates a new mixer with a finaliser that will call Destroy attached to it.
- func CreateMixer(freq uint, depth AudioDepth, chan_conf ChannelConf) *Mixer {
- return wrapMixer(createMixer(freq, depth, chan_conf))
- }
- // Attaches a sample instance to the given mixer.
- func (mixer *Mixer) AttachSampleInstance(stream *SampleInstance) bool {
- return cb2b(C.al_attach_sample_instance_to_mixer(stream.handle, mixer.handle))
- }
- // Attaches the sample instance to the given mixer.
- func (stream *SampleInstance) Attach(mixer *Mixer) bool {
- return cb2b(C.al_attach_sample_instance_to_mixer(stream.handle, mixer.handle))
- }
- // Attaches an audio stream to the given mixer.
- func (mixer *Mixer) AttachAudioStream(stream *AudioStream) bool {
- return cb2b(C.al_attach_audio_stream_to_mixer(stream.handle, mixer.handle))
- }
- // Attaches the audio stream to the given mixer.
- func (stream *AudioStream) Attach(mixer *Mixer) bool {
- return cb2b(C.al_attach_audio_stream_to_mixer(stream.handle, mixer.handle))
- }
- // Attaches a mixer to the given mixer.
- func (mixer *Mixer) AttachMixer(stream *Mixer) bool {
- return cb2b(C.al_attach_mixer_to_mixer(stream.handle, mixer.handle))
- }
- // Attaches the given mixer to the latter mixer.
- func (stream *Mixer) Attach(mixer *Mixer) bool {
- return cb2b(C.al_attach_mixer_to_mixer(stream.handle, mixer.handle))
- }
- /*
- TODO:
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_set_mixer_postprocess_callback, (
- ALLEGRO_MIXER *mixer,
- void (*cb)(void *buf, unsigned int samples, void *data),
- void *data));
- */
- // Returns the frequency of the mixer
- func (self *Mixer) Frequency() uint {
- return uint(C.al_get_mixer_frequency(self.handle))
- }
- // Returns the gain of the mixer
- func (self *Mixer) Gain() float32 {
- return float32(C.al_get_mixer_gain(self.handle))
- }
- // Returns the depth of the mixer
- func (self *Mixer) Depth() AudioDepth {
- return AudioDepth(C.al_get_mixer_depth(self.handle))
- }
- // Returns the channel configuration of the mixer
- func (self *Mixer) Channels() ChannelConf {
- return ChannelConf(C.al_get_mixer_channels(self.handle))
- }
- // Returns the quality of the mixer
- func (self *Mixer) Quality() MixerQuality {
- return MixerQuality(C.al_get_mixer_quality(self.handle))
- }
- // Returns wheter or not the mixer is playing
- func (self *Mixer) Playing() bool {
- return cb2b(C.al_get_mixer_playing(self.handle))
- }
- // Returns wheter or not the mixer is attached
- func (self *Mixer) Attached() bool {
- return cb2b(C.al_get_mixer_attached(self.handle))
- }
- // Sets the frequency of the mixer.
- func (self *Mixer) SetFrequency(val uint) bool {
- return cb2b(C.al_set_mixer_frequency(self.handle, C.uint(val)))
- }
- // Sets the quality of the mixer.
- func (self *Mixer) SetQuality(val MixerQuality) bool {
- return cb2b(C.al_set_mixer_quality(self.handle, val.toC()))
- }
- // Sets the gain of the mixer.
- func (self *Mixer) SetGain(val float32) bool {
- return cb2b(C.al_set_mixer_gain(self.handle, C.float(val)))
- }
- // Sets the play status of the mixer.
- func (self *Mixer) SetPlaying(val bool) bool {
- return cb2b(C.al_set_mixer_playing(self.handle, b2cb(val)))
- }
- // Detaches the mixer from it's player
- func (self *Mixer) Detach() bool {
- return cb2b(C.al_detach_mixer(self.handle))
- }
- // Converts a voice to it's underlying C pointer
- func (self *Voice) toC() *C.ALLEGRO_VOICE {
- return (*C.ALLEGRO_VOICE)(self.handle)
- }
- // Destroys the voice.
- func (self *Voice) Destroy() {
- if self.handle != nil {
- C.al_destroy_voice(self.toC())
- }
- self.handle = nil
- }
- // Wraps a C voice into a go mixer
- func wrapVoiceRaw(data *C.ALLEGRO_VOICE) *Voice {
- if data == nil {
- return nil
- }
- return &Voice{data}
- }
- // Sets up a finalizer for this Voice Wraps a C voice that calls Destroy()
- func (self *Voice) SetDestroyFinalizer() *Voice {
- if self != nil {
- runtime.SetFinalizer(self, func(me *Voice) { me.Destroy() })
- }
- return self
- }
- // Wraps a C voice into a go mixer and sets up a finalizer that calls Destroy()
- func wrapVoice(data *C.ALLEGRO_VOICE) *Voice {
- self := wrapVoiceRaw(data)
- return self.SetDestroyFinalizer()
- }
- // creates a C voice
- func createVoice(freq uint, depth AudioDepth, chan_conf ChannelConf) *C.ALLEGRO_VOICE {
- return C.al_create_voice(C.uint(freq), depth.toC(), chan_conf.toC())
- }
- // Creates a voice
- func CreateVoiceRaw(freq uint, depth AudioDepth, chan_conf ChannelConf) *Voice {
- return wrapVoiceRaw(createVoice(freq, depth, chan_conf))
- }
- // Creates a voice and setsup a finalizer on it that calls Destroy
- func CreateVoice(freq uint, depth AudioDepth, chan_conf ChannelConf) *Voice {
- return wrapVoice(createVoice(freq, depth, chan_conf))
- }
- // Attaches a sample instance to the given voice.
- func (voice *Voice) AttachSampleInstance(stream *SampleInstance) bool {
- return cb2b(C.al_attach_sample_instance_to_voice(stream.handle, voice.handle))
- }
- // Attaches the sample instance to the given voice.
- func (stream *SampleInstance) AttachToVoice(voice *Voice) bool {
- return cb2b(C.al_attach_sample_instance_to_voice(stream.handle, voice.handle))
- }
- // Attaches an audio stream to the given voice.
- func (voice *Voice) AttachAudioStream(stream *AudioStream) bool {
- return cb2b(C.al_attach_audio_stream_to_voice(stream.handle, voice.handle))
- }
- // Attaches the audio stream to the given voice.
- func (stream *AudioStream) AttachToVoice(voice *Voice) bool {
- return cb2b(C.al_attach_audio_stream_to_voice(stream.handle, voice.handle))
- }
- // Attaches the given mixer to the voice.
- func (mixer *Mixer) AttachToVoice(voice *Voice) bool {
- return cb2b(C.al_attach_mixer_to_voice(mixer.handle, voice.handle))
- }
- // Attaches the given voice to the mixer.
- func (voice *Voice) AttachMixer(mixer *Mixer) bool {
- return cb2b(C.al_attach_mixer_to_voice(mixer.handle, voice.handle))
- }
- // Detaches the voice.
- func (voice *Voice) Detach() {
- C.al_detach_voice(voice.handle)
- }
- // Returns the frequency of the voice
- func (self *Voice) Frequency() uint {
- return uint(C.al_get_voice_frequency(self.handle))
- }
- // Returns the position of the voice
- func (self *Voice) Position() uint {
- return uint(C.al_get_voice_position(self.handle))
- }
- // Returns the depth of the voice
- func (self *Voice) Depth() AudioDepth {
- return AudioDepth(C.al_get_voice_depth(self.handle))
- }
- // Returns the channel configuration of the voice
- func (self *Voice) Channels() ChannelConf {
- return ChannelConf(C.al_get_voice_channels(self.handle))
- }
- // Returns wheter or not the voice is playing
- func (self *Voice) Playing() bool {
- return cb2b(C.al_get_voice_playing(self.handle))
- }
- // Sets the position of the voice.
- func (self *Voice) SetPosition(val uint) bool {
- return cb2b(C.al_set_voice_position(self.handle, C.uint(val)))
- }
- // Sets the play status of the voice.
- func (self *Voice) SetPlaying(val bool) bool {
- return cb2b(C.al_set_voice_playing(self.handle, b2cb(val)))
- }
- // Installs the audio extension
- func InstallAudio() bool {
- return cb2b(C.al_install_audio())
- }
- // Uninstalls the audio extension
- func UninstallAudio() {
- C.al_uninstall_audio()
- }
- // Returns true if the audio extension is installed
- func IsAudioInstalled() bool {
- return cb2b(C.al_is_audio_installed())
- }
- // Returns the version of the audio extension
- func AudioVersion() uint32 {
- return uint32(C.al_get_allegro_audio_version())
- }
- // Gets the amount of available channels in a channel configguration
- func (self ChannelConf) ChannelCount() uint {
- return uint(C.al_get_channel_count(self.toC()))
- }
- // Gets the size of (foe calculating the size of allocating a sample)
- func (self AudioDepth) Size() uint {
- return uint(C.al_get_audio_depth_size(self.toC()))
- }
- // Reserves the given amount of samples and attaches them to the default mixer
- func ReserveSamples(samples int) bool {
- return cb2b(C.al_reserve_samples(C.int(samples)))
- }
- var defaultMixer *Mixer = nil
- // Returns a pointer to the default mixer. Has no dispose finaliser set.
- func DefaultMixer() *Mixer {
- return wrapMixerRaw(C.al_get_default_mixer())
- }
- // Sets the mixer as the default mixer.
- func (mixer *Mixer) SetDefault() {
- // this is purely to prevent the GC from collecting this mixer.
- defaultMixer = mixer
- C.al_set_default_mixer(mixer.handle)
- }
- // Restores the default mixer
- func RestoreDefaultMixer() {
- // GC reclaim is OK now.
- defaultMixer = nil
- C.al_restore_default_mixer()
- }
- // Plays a sample on the default mixer if enough samples have been reserved.
- // id returns a sample if that can be used to track the sample.
- func (self *Sample) Play(gain, pan, speed float32, loop PlayMode) (ok bool, id SampleId) {
- ok = cb2b(C.al_play_sample(self.handle, C.float(gain), C.float(pan), C.float(speed), loop.toC(), (&id).toC()))
- return ok, id
- }
- // Stops playing a sample that was started with sample.Play()
- func (self *SampleId) Stop() {
- C.al_stop_sample(self.toC())
- }
- // Stops playing all samples on the default mixer
- func StopSamples() {
- C.al_stop_samples()
- }
- /*
- Todo:
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_register_sample_loader, (const char *ext,
- ALLEGRO_SAMPLE *(*loader)(const char *filename)));
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_register_sample_saver, (const char *ext,
- bool (*saver)(const char *filename, ALLEGRO_SAMPLE *spl)));
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_register_audio_stream_loader, (const char *ext,
- ALLEGRO_AUDIO_STREAM *(*stream_loader)(const char *filename,
- size_t buffer_count, unsigned int samples)));
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_register_sample_loader_f, (const char *ext,
- ALLEGRO_SAMPLE *(*loader)(ALLEGRO_FILE *fp)));
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_register_sample_saver_f, (const char *ext,
- bool (*saver)(ALLEGRO_FILE *fp, ALLEGRO_SAMPLE *spl)));
- ALLEGRO_KCM_AUDIO_FUNC(bool, al_register_audio_stream_loader_f, (const char *ext,
- ALLEGRO_AUDIO_STREAM *(*stream_loader)(ALLEGRO_FILE *fp,
- size_t buffer_count, unsigned int samples)));
- */
- // Loads a C sample from a filename
- func loadSample(filename string) *C.ALLEGRO_SAMPLE {
- cstr := cstr(filename)
- defer cstrFree(cstr)
- return C.al_load_sample(cstr)
- }
- // Loads a sample from a filename and sets up no finalizer
- func LoadSampleRaw(filename string) *Sample {
- return wrapSampleRaw(loadSample(filename))
- }
- // Loads a sample from a filename and sets up a finalizer
- func LoadSample(filename string) *Sample {
- return LoadSampleRaw(filename).SetDestroyFinalizer()
- }
- // Saves a sample to a given filename
- func (self *Sample) Save(filename string) bool {
- cstr := cstr(filename)
- defer cstrFree(cstr)
- return cb2b(C.al_save_sample(cstr, self.handle))
- }
- // Loads a C audio stream sample from a filename
- func loadAudioStream(filename string, buffer_count, samples uint) *C.ALLEGRO_AUDIO_STREAM {
- cstr := cstr(filename)
- defer cstrFree(cstr)
- return C.al_load_audio_stream(cstr, C.size_t(buffer_count), C.uint(samples))
- }
- // Loads a sample from a filename and sets up no finalizer
- func LoadAudioStreamRaw(filename string, buffer_count, samples uint) *AudioStream {
- return wrapAudioStreamRaw(loadAudioStream(filename, buffer_count, samples))
- }
- // Loads a sample from a filename and sets up a finalizer
- func LoadAudioStream(filename string, buffer_count, samples uint) *AudioStream {
- return LoadAudioStreamRaw(filename, buffer_count, samples).SetDestroyFinalizer()
- }
- // Loads a Sample from a File. Filetype is a file extension that identifies the file type
- // like (.wav, .ogg, etc))
- func (self *File) loadSample(filetype string) *C.ALLEGRO_SAMPLE {
- cfiletype := cstr(filetype)
- defer cstrFree(cfiletype)
- return C.al_load_sample_f(self.handle, cfiletype)
- }
- // Saves a Sample to a File. Filetype is a file extension that identifies the file type
- func (self *File) SaveSample(filetype string, sample *Sample) bool {
- cfiletype := cstr(filetype)
- defer cstrFree(cfiletype)
- return cb2b(C.al_save_sample_f(self.handle, cfiletype, sample.handle))
- }
- // Loads an ALLEGRO_AUDIO_STREAM from a file. Filetype is a file extension
- // that identifies the file type (.ogg, etc)
- func (self *File) loadAudioStream(filetype string, buffer_count,
- samples uint) *C.ALLEGRO_AUDIO_STREAM {
- cfiletype := cstr(filetype)
- defer cstrFree(cfiletype)
- return C.al_load_audio_stream_f(self.handle, cfiletype,
- C.size_t(buffer_count), C.uint(samples))
- }
- // Loads a Sample from a File. Filetype is a file extension that identifies the file type
- // like (.wav, .ogg, etc))
- func (self *File) LoadSampleRaw(filetype string) *Sample {
- return wrapSampleRaw(loadSample(filetype))
- }
- // Loads a Sample from a File. Filetype is a file extension that identifies the file type
- // like (.wav, .ogg, etc)). Sets up a finalizer.
- func (self *File) LoadSample(filetype string) *Sample {
- return LoadSampleRaw(filetype).SetDestroyFinalizer()
- }
- // Loads an AudioStream from a file. Filetype is a file extension
- // that identifies the file type (.ogg, etc)
- func (self *File) LoadAudioStreamRaw(filetype string, buffer_count,
- samples uint) *AudioStream {
- return wrapAudioStreamRaw(loadAudioStream(filetype, buffer_count, samples))
- }
- // Loads an AudioStream from a file. Filetype is a file extension
- // that identifies the file type (.ogg, etc). Sets up a finalizer.
- func (self *File) LoadAudioStream(filetype string, buffer_count,
- samples uint) *AudioStream {
- return LoadAudioStreamRaw(filetype, buffer_count, samples).SetDestroyFinalizer()
- }
- // Converts a recorder to it's underlying C pointer
- func (self *AudioRecorder) toC() *C.ALLEGRO_AUDIO_RECORDER {
- return (*C.ALLEGRO_AUDIO_RECORDER)(self.handle)
- }
- // Destroys the recorder.
- func (self *AudioRecorder) Destroy() {
- if self.handle != nil {
- C.al_destroy_audio_recorder(self.toC())
- }
- self.handle = nil
- }
- // Wraps a C recorder into a go mixer
- func wrapAudioRecorderRaw(data *C.ALLEGRO_AUDIO_RECORDER) *AudioRecorder {
- if data == nil {
- return nil
- }
- return &AudioRecorder{data}
- }
- // Sets up a finalizer for this AudioRecorder Wraps a C recorder that calls Destroy()
- func (self *AudioRecorder) SetDestroyFinalizer() *AudioRecorder {
- if self != nil {
- runtime.SetFinalizer(self, func(me *AudioRecorder) { me.Destroy() })
- }
- return self
- }
- // Wraps a C recorder into a go recorder and sets up a finalizer that calls Destroy()
- func wrapAudioRecorder(data *C.ALLEGRO_AUDIO_RECORDER) *AudioRecorder {
- self := wrapAudioRecorderRaw(data)
- return self.SetDestroyFinalizer()
- }
- // Creates a C recorder
- func createAudioRecorder(fragment_count, samples, freq uint,
- depth AudioDepth, chan_conf ChannelConf) *C.ALLEGRO_AUDIO_RECORDER {
- return C.al_create_audio_recorder(C.size_t(fragment_count), C.uint(samples),
- C.uint(freq), depth.toC(), chan_conf.toC())
- }
- // Creates an Audio Recorder and sets no finalizer
- func CreateAudioRecorderRaw(fragment_count, samples, freq uint,
- depth AudioDepth, chan_conf ChannelConf) *AudioRecorder {
- return wrapAudioRecorderRaw(createAudioRecorder(fragment_count, samples, freq, depth, chan_conf))
- }
- // Creates an Audio Recorder and sets a finalizer
- func CreateAudioRecorder(fragment_count, samples, freq uint,
- depth AudioDepth, chan_conf ChannelConf) *AudioRecorder {
- return CreateAudioRecorderRaw(fragment_count, samples,
- freq, depth, chan_conf).SetDestroyFinalizer()
- }
- // Starts recording on the audio recorder.
- func (self *AudioRecorder) Start() bool {
- return cb2b(C.al_start_audio_recorder(self.handle))
- }
- // Stops recording on the audio recorder.
- func (self *AudioRecorder) Stop() {
- C.al_stop_audio_recorder(self.handle)
- }
- // Gets the audio recorder's event source
- func (self *AudioRecorder) EventSource() *EventSource {
- return wrapEventSourceRaw(C.al_get_audio_recorder_event_source(self.handle))
- }
- // Converts to AudioRecorderEvent
- func wrapAudioRecorderEvent(event *C.ALLEGRO_AUDIO_RECORDER_EVENT) *AudioRecorderEvent {
- return (*AudioRecorderEvent)(event)
- }
- // Converts an event unio into an allegro recorder event
- func (self *EventUnion) AudioRecorderEvent() *AudioRecorderEvent {
- return wrapAudioRecorderEvent(C.al_get_audio_recorder_event(self.toC()))
- }
- // Gets an unsafe pointer to the recorder event's buffer
- func (self *AudioRecorderEvent) BufferPointer() unsafe.Pointer {
- return self.buffer
- }
- // Gets the amount of samples for this recorder event
- func (self *AudioRecorderEvent) Samples() uint {
- return uint(self.samples)
- }
- // Gets the recorder's buffer copied into a byte slice
- func (self *AudioRecorderEvent) Buffer() []byte {
- return C.GoBytes(self.buffer, C.int(self.samples))
- }
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