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- package al
- /*
- #include <stdlib.h>
- #include <allegro5/allegro.h>
- #include "helpers.h"
- */
- import "C"
- // import "unsafe"
- import "runtime"
- // Type that wraps a mouse
- type Mouse struct {
- handle *C.ALLEGRO_MOUSE
- }
- // Wraps a C Allegro mouse in a Mouse. Sets no finalizer.
- func wrapMouseRaw(handle *C.ALLEGRO_MOUSE) *Mouse {
- if handle == nil {
- return nil
- }
- return &Mouse{handle}
- }
- // Destroys a mouse. Use this only when really needed!
- func (self *Mouse) Destroy() {
- if self.handle != nil {
- // do nothing
- }
- self.handle = nil
- }
- // Wraps a C Allegro mouse cursor in a MouseCursor. Sets a finalizer that calls Destroy.
- func wrapMouse(handle *C.ALLEGRO_MOUSE) *MouseCursor {
- self := wrapMouse(handle)
- if self != nil {
- runtime.SetFinalizer(self, func(me *Mouse) { me.Destroy() })
- }
- return self
- }
- // Type that wraps a mouse cursor
- type MouseCursor struct {
- handle *C.ALLEGRO_MOUSE_CURSOR
- }
- // Returns low level hande for cursor
- func (cursor *MouseCursor) toC() *C.ALLEGRO_MOUSE_CURSOR {
- return cursor.handle
- }
- // Destroys a mouse cursor. Use this only when really needed!
- func (self *MouseCursor) Destroy() {
- if self.handle != nil {
- C.al_destroy_mouse_cursor(self.handle)
- }
- self.handle = nil
- }
- // Wraps a C Allegro mouse cursor in a MouseCursor. Sets no finalizer.
- func wrapMouseCursorRaw(handle *C.ALLEGRO_MOUSE_CURSOR) *MouseCursor {
- if handle == nil {
- return nil
- }
- return &MouseCursor{handle}
- }
- // Wraps a C Allegro mouse cursor in a MouseCursor. Sets a finalizer that calls Destroy.
- func wrapMouseCursor(handle *C.ALLEGRO_MOUSE_CURSOR) *MouseCursor {
- self := wrapMouseCursor(handle)
- if self != nil {
- runtime.SetFinalizer(self, func(me *MouseCursor) { me.Destroy() })
- }
- return self
- }
- // Mouse state type
- type MouseState C.ALLEGRO_MOUSE_STATE
- // Convert from C
- func wrapMouseState(state C.ALLEGRO_MOUSE_STATE) MouseState {
- return MouseState(state)
- }
- // Convert to C
- func (state MouseState) toC() C.ALLEGRO_MOUSE_STATE {
- return C.ALLEGRO_MOUSE_STATE(state)
- }
- // Convert to C
- func (state * MouseState) toCPointer() * C.ALLEGRO_MOUSE_STATE {
- return (* C.ALLEGRO_MOUSE_STATE)(state)
- }
- func (state MouseState) X() int {
- return int(state.x)
- }
- func (state MouseState) Y() int {
- return int(state.y)
- }
- func (state MouseState) Z() int {
- return int(state.z)
- }
- func (state MouseState) W() int {
- return int(state.w)
- }
- func (state MouseState) Buttons() int {
- return int(state.buttons)
- }
- func (state MouseState) Pressure() float32 {
- return float32(state.pressure)
- }
- func (state MouseState) Display() * Display {
- return wrapDisplayRaw(state.display)
- }
- type SystemMouseCursor int
- const (
- SYSTEM_MOUSE_CURSOR_NONE = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_NONE)
- SYSTEM_MOUSE_CURSOR_DEFAULT = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT)
- SYSTEM_MOUSE_CURSOR_ARROW = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_ARROW)
- SYSTEM_MOUSE_CURSOR_BUSY = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_BUSY)
- SYSTEM_MOUSE_CURSOR_QUESTION = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_QUESTION)
- SYSTEM_MOUSE_CURSOR_EDIT = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT)
- SYSTEM_MOUSE_CURSOR_MOVE = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE)
- SYSTEM_MOUSE_CURSOR_RESIZE_N = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N)
- SYSTEM_MOUSE_CURSOR_RESIZE_W = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_W)
- SYSTEM_MOUSE_CURSOR_RESIZE_S = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_S)
- SYSTEM_MOUSE_CURSOR_RESIZE_E = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E)
- SYSTEM_MOUSE_CURSOR_RESIZE_NW = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW)
- SYSTEM_MOUSE_CURSOR_RESIZE_SW = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_SW)
- SYSTEM_MOUSE_CURSOR_RESIZE_SE = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_SE)
- SYSTEM_MOUSE_CURSOR_RESIZE_NE = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE)
- SYSTEM_MOUSE_CURSOR_PROGRESS = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_PROGRESS)
- SYSTEM_MOUSE_CURSOR_PRECISION = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_PRECISION)
- SYSTEM_MOUSE_CURSOR_LINK = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_LINK)
- SYSTEM_MOUSE_CURSOR_ALT_SELECT = SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_ALT_SELECT)
- SYSTEM_MOUSE_CURSOR_UNAVAILABLE= SystemMouseCursor(C.ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE)
- NUM_SYSTEM_MOUSE_CURSORS = SystemMouseCursor(C.ALLEGRO_NUM_SYSTEM_MOUSE_CURSORS)
- )
- func IsMouseInstalled() bool {
- return cb2b(C.al_is_mouse_installed())
- }
- func InstallMouse() bool {
- return cb2b(C.al_install_mouse())
- }
- func UninstallMouse() {
- C.al_uninstall_mouse()
- }
- func GetMouseNumButtons() uint {
- return uint(C.al_get_mouse_num_buttons())
- }
- func GetMouseNumAxes() uint {
- return uint(C.al_get_mouse_num_axes())
- }
- func (display * Display) SetMouseXY(x , y int) bool {
- return cb2b(C.al_set_mouse_xy(display.toC(), ci(x) , ci(y)))
- }
- func SetMouseZ(z int) bool {
- return cb2b(C.al_set_mouse_z(ci(z)))
- }
- func SetMouseW(w int) bool {
- return cb2b(C.al_set_mouse_w(ci(w)))
- }
- func SetMouseAxis(axis, value int) bool {
- return cb2b(C.al_set_mouse_axis(ci(axis), ci(value)))
- }
- func AlGetMouseState() MouseState {
- var state C.ALLEGRO_MOUSE_STATE
- C.al_get_mouse_state(&state)
- return wrapMouseState(state)
- }
- func (state * MouseState) ButtonDown(button int) bool {
- return cb2b(C.al_mouse_button_down(state.toCPointer(), ci(button)))
- }
- func (state * MouseState) Axis(axis int) int {
- return int(C.al_get_mouse_state_axis(state.toCPointer(), ci(axis)))
- }
- func GetMouseEventSource() * EventSource {
- return wrapEventSourceRaw(C.al_get_mouse_event_source())
- }
- func CreateMouseCursor(sprite * Bitmap, xfocus, yfocus int) * MouseCursor {
- return wrapMouseCursor(C.al_create_mouse_cursor(sprite.toC(), ci(xfocus), ci(yfocus)))
- }
- func (display * Display) SetMouseCursor(cursor * MouseCursor) bool {
- return cb2b(C.al_set_mouse_cursor(display.toC(), cursor.toC()))
- }
- func (cursor SystemMouseCursor) toC() C.ALLEGRO_SYSTEM_MOUSE_CURSOR {
- return C.ALLEGRO_SYSTEM_MOUSE_CURSOR(cursor)
- }
- func (display * Display) SetSystemMouseCursor(cursor SystemMouseCursor) bool {
- return cb2b(C.al_set_system_mouse_cursor(display.toC(), cursor.toC()))
- }
- func (display * Display) ShowMouseCursor() bool {
- return cb2b(C.al_show_mouse_cursor(display.toC()))
- }
- func (display * Display) HideMouseCursor() bool {
- return cb2b(C.al_hide_mouse_cursor(display.toC()))
- }
- func GetMouseCursorPosition() (ok bool, x, y int) {
- var cx, cy C.int
- ok = cb2b(C.al_get_mouse_cursor_position(&cx, &cy))
- x = int(cx)
- y = int(cy)
- return ok, x, y
- }
- func (display * Display) GrabMouse() bool {
- return cb2b(C.al_grab_mouse(display.toC()))
- }
- func UngrabMouse() bool {
- return cb2b(C.al_ungrab_mouse())
- }
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