SVG loader and renderer for Ebiten.
Beoran c9167fdc5d WIP MVG. | %!s(int64=3) %!d(string=hai) anos | |
---|---|---|
mvg | %!s(int64=3) %!d(string=hai) anos | |
svg | %!s(int64=3) %!d(string=hai) anos | |
testdata | %!s(int64=3) %!d(string=hai) anos | |
.gitignore | %!s(int64=3) %!d(string=hai) anos | |
LICENSE | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
go.mod | %!s(int64=3) %!d(string=hai) anos |
This was supposed to be an SVG 1.1 loader and renderer for Ebiten. But XML makes me angry, SVG is extremely complex, and the XML parser of Go language standard library is no fun to use at all.
Then I discovered that the inagemagick tool supports a text based vector format called Magic Vector Graphics, and it can convert SVG to MVG.
So I decided to implement an MVG interpreter for Ebiten in stead. This also has the advantage that you can "draw" vector images easily with a text editor or interactively from the command line.