#include "pique.h" #include "dynar.h" #include "thing.h" /* PIQue is a Physical Information Queue where the area stores * information and events regarding the objects it manages, such as collisions, * combat strikes, button touches, etc. */ enum PeventType_ { PEVENT_WALK_ON, PEVENT_BUMP_INTO, PEVENT_ATTACK_HIT, PEVENT_ATTACK, }; struct Pevent_ { int kind; Thing * thing_a; Thing * thing_b; float x, y; float w, h; int z; }; struct Pique_ { Dynar * events; /* Used as a circular array buffer, should be faster than a linked list. */ int top; int bottom; };