/* Integration of extended , more complex resources such as tile maps * into the resor/storage system. */ #include "eruta.h" #include "resor.h" #include "fifi.h" #include "tileio.h" #include "xresor.h" void * xresor_tilemap_loader(const char * vpath, void * extra_) { Tilemap * map; TilemapLoadExtra extra; (void) extra_; map = fifi_load_vpath(tilemap_fifi_load, NULL, vpath); return map; } int xresor_tilemap_destructor(Resor * resor) { Tilemap * map; if (!resor) return -1; map = resor_other(resor, RESOR_TILEMAP); tilemap_free(map); return 0; } Resor * xresor_load_tilemap(const char * vpath, void * extra) { return resor_load_other(vpath, RESOR_TILEMAP, xresor_tilemap_loader, xresor_tilemap_destructor, extra); }