@t1 ||= actor_index @t2 ||= nil @s1 ||= sprite_getornew(1) @s2 ||= sprite_getornew(2) def make_pc(sid) res = thing_new(1, 200, 70, 1, 32, 32) spri = sprite_getornew(sid) sprite_loadulpcss spri, 1, "image/ulpcss/body/female/dark.png" thing_sprite_ res, spri thing_pose_ res, 2 thing_direction_ res, 1 return res, spri end if !@t2 @t2 = thing_new(1, 200, 70, 1, 32, 32) sprite_loadulpcss @s2, 1, "image/ulpcss/body/female/dark.png" thing_sprite_ @t2, @s2 thing_pose_ @t2, 1 thing_direction_ @t2, 1 end def actor_(t) p t actor_index_ t camera_track t end @t3, @s3 = make_pc(3) actor_ @t3