#ifndef react_H_INCLUDED #define react_H_INCLUDED #include "eruta.h" typedef struct React_ React; /* This file was generated with: 'cfunctions -c -aoff -n -w react_proto src/react.c' */ #ifndef CFH_REACT_PROTO #define CFH_REACT_PROTO /* From 'src/react.c': */ React * react_initempty (React * self , void * data ); React * react_react (React * self , ALLEGRO_EVENT * event ); React * react_poll (React * self , void * state ); #endif /* CFH_REACT_PROTO */ typedef React * (Reactor)(React * self, ALLEGRO_EVENT event); /* Reactor function for joystick events. */ typedef React * (ReactJoystick) (React * self, ALLEGRO_JOYSTICK_EVENT * event); /* Reactor function for keyboard events. */ typedef React * (ReactKeyboard) (React * self, ALLEGRO_KEYBOARD_EVENT * event); /* Reactor function for individual key presses. */ typedef React * (ReactKey) (React * self, int keycode); /* Reactor function for mouse events. */ typedef React * (ReactMouse) (React * self, ALLEGRO_MOUSE_EVENT * event); /* Reactor function for timer events. */ typedef React * (ReactTimer) (React * self, ALLEGRO_TIMER_EVENT * event); /* Reactor function for display events. */ typedef React * (ReactDisplay) (React * self, ALLEGRO_DISPLAY_EVENT * event); /** React enables reaction handling to user input in ALLEGRO_EVENT events */ struct React_ { void * data; ReactJoystick * joystick_axis; ReactJoystick * joystick_button_up; ReactJoystick * joystick_button_down; ReactJoystick * joystick_configuration; ReactKeyboard * keyboard_key_down; ReactKeyboard * keyboard_key_up; ReactKeyboard * keyboard_key_char; ReactMouse * mouse_axes; ReactMouse * mouse_button_up; ReactMouse * mouse_button_down; ReactMouse * mouse_enter_display; ReactMouse * mouse_leave_display; ReactMouse * mouse_warped; ReactTimer * timer; ReactDisplay * display_expose; ReactDisplay * display_resize; ReactDisplay * display_close; ReactDisplay * display_lost; ReactDisplay * display_found; ReactDisplay * display_switch_in; ReactDisplay * display_switch_out; ReactDisplay * display_orientation; ReactKey * key_down[ALLEGRO_KEY_MAX]; ReactKey * key_up[ALLEGRO_KEY_MAX]; }; #endif