#ifndef spritelist_H_INCLUDED #define spritelist_H_INCLUDED /* Sprite list functions. */ typedef struct SpriteList_ SpriteList; /* Amount of potential sprites that a SpriteList can contain at creation. */ #define SPRITELIST_NSPRITES_DEFAULT 10000 SpriteList * spritelist_alloc(); SpriteList * spritelist_initall(SpriteList * self, int maxsprites); SpriteList * spritelist_init(SpriteList * self); SpriteList * spritelist_done(SpriteList * self); SpriteList * spritelist_new(); SpriteList * spritelist_free(SpriteList * self); Sprite * spritelist_sprite(SpriteList * self, int index); Sprite * spritelist_sprite_(SpriteList * self, int index, Sprite * sprite); Sprite * spritelist_new_sprite(SpriteList * self); int spritelist_new_sprite_id(SpriteList * self); Sprite * spritelist_loadlayer_ulpcss_vpath( SpriteList * self, int index, int layerindex, char * vpath); int spritelist_get_unused_sprite_id(SpriteList * self); int spritelist_load_sprite_layer_with_builtin_layout (SpriteList * me, int isprite, int ilayer, char * vpath, int layout); int spritelist_load_sprite_layer_with_layout (SpriteList * me, int isprite, int ilayer, char * vpath, SpriteLayout * layout); int spritelist_tint_sprite_layer (SpriteList * me, int isprite, int ilayer, Color color); int spritelist_delete_sprite(SpriteList * self, int index); #endif