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- #ifndef ERUTA_STATE_H
- #define ERUTA_STATE_H
- /** The data struct contains all global state and other data of the application.
- */
- typedef struct State_ State;
- #include "eruta.h"
- #include "tilemap.h"
- #include "mode.h"
- #include "rh.h"
- #include "sprite.h"
- #include "spritelist.h"
- #define STATE_COLORS 16
- #define STATE_BLACK 0
- #define STATE_WHITE 1
- /** Amount of samples that can be played at the same time. */
- #define STATE_SAMPLES 16
- State * state_get(void);
- State * state_set (State * state );
- Tilemap * state_nowmap (State * state );
- Tilemap * state_loadmap (State * state );
- State * state_alloc(void);
- void state_free (State * self );
- State * state_errmsg_ (State * state , char * mesg );
- char * state_errmsg (State * state );
- State * state_eventsource (State * state , ALLEGRO_EVENT_SOURCE * src);
- ALLEGRO_COLOR state_color (State * state , int color );
- ALLEGRO_COLOR
- state_color_f(State * state , int color ,
- float r , float g , float b , float a );
- Ruby * state_ruby (State * state );
- BBConsole * state_console (State * state );
- int state_initjoystick (State * self );
- State * state_init (State * self , BOOL fullscreen );
- BOOL state_done (State * state );
- BOOL state_busy (State * self );
- int state_poll (State * state , ALLEGRO_EVENT * event );
- ALLEGRO_EVENT * state_pollnew (State * state );
- ALLEGRO_FONT * state_font (State * state );
- void state_frames_update (State * state );
- int state_frames (State * state );
- double state_fps (State * state );
- double state_frametime (State * state );
- Camera * state_camera (State * state );
- Sprite * state_sprite(State * state, int index);
- Sprite * state_new_sprite(State * state);
- int state_new_sprite_id(State * state);
- int state_sprite_load_builtin
- (State * state, int sprite_index, int layer_index, char * vpath, int layout);
- int state_sprite_tintlayer
- (State * state, int sprite_index, int layer_index, int, int g, int b, int a);
- Area * state_area(State * state);
- SpriteList * state_sprites(State * state);
- Thing * state_thing(State * state, int index);
- Thing * state_newthing(State * state, int kind,
- int x, int y, int z, int w, int h);
-
- int state_newthingindex(State * state, int kind,
- int x, int y, int z, int w, int h);
- int state_thing_tint_layer
- (State * state, int thing_index, int layer_index, int r, int g, int b, int a);
- int state_camera_track_(State * state, int thing_index);
- int state_lockin_maplayer(State * state, int layer);
- int state_loadtilemap_vpath(State * self, char * vpath);
- void state_draw(State * self);
- void state_flip_display(State * self);
- void state_update(State * self);
- int state_thing_sprite_(State * state, int thing_index, int sprite_index);
- int state_thing_pose_(State * state, int thing_index, int pose);
- int state_thing_direction_(State * state, int thing_index, int direction);
- int state_actorindex_(State * self, int thing_index);
- Thing * state_actor(State * self);
- int state_active_map_id(State * state);
- int state_active_map_id_(State * state, int index);
- int state_image_mask_to_alpha(State * state, int store_index, int r, int g, int b);
- int state_image_average_to_alpha(State * state, int store_index, int r, int g, int b);
- int global_state_show_fps();
- int global_state_show_fps_(int show);
- int global_state_show_graph();
- int global_state_show_graph_(int show);
- int global_state_show_area();
- int global_state_show_area_(int show);
- int global_state_show_physics();
- int global_state_show_physics_(int show);
- int state_get_unused_thing_id();
- int state_get_unused_sprite_id();
- int state_delete_sprite(int index);
- int state_delete_thing(int index);
- #endif
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