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- /**
- * This is a test for sprite in $package$
- */
- #include "si_test.h"
- #include "eruta.h"
- #include "sprite.h"
- TEST_FUNC(sprite) {
- #ifdef COMMENT
- SpriteList * list;
- Sprite * sprite;
- SpriteAction * act;
- SpriteFrame * frame;
- SpriteLayer * layer;
- Point offset = bevec(1.0, 2.0);
- sprite = sprite_new(1);
- list = spritelist_new();
- TEST_NOTNULL(list);
- TEST_NOTNULL(spritelist_getornew(list, 123));
-
- TEST_NOTNULL(sprite);
- TEST_NULL(sprite_action(sprite, 0));
- TEST_NULL(sprite_action(sprite, 1));
- TEST_NULL(sprite_frame(sprite, 1, 2));
- TEST_NULL(sprite_layer(sprite, 1, 2, 3));
-
- act = sprite_newaction(sprite, 0, SPRITE_NORTH, SPRITE_ACTIVE);
- TEST_NOTNULL(act);
- TEST_PTREQ(act, sprite_action(sprite, 0));
- act = sprite_newaction(sprite, 0, SPRITE_NORTH,SPRITE_ACTIVE);
- TEST_NOTNULL(act);
- TEST_PTREQ(act, sprite_action(sprite, 0));
-
- frame = sprite_newframe(sprite, 0, 1, SPRITE_ACTIVE, 0.25);
- TEST_NOTNULL(frame);
- TEST_PTREQ(frame, sprite_frame(sprite, 0, 1));
-
- layer = sprite_newlayer(sprite, 0, 1, 2, NULL, offset);
- TEST_NOTNULL(layer);
- TEST_PTREQ(layer, sprite_layer(sprite, 0, 1, 2));
-
- /* Check if out of bounds new works and doesn't leak. */
- act = sprite_newaction(sprite, 100, SPRITE_NORTH, SPRITE_ACTIVE);
- TEST_NULL(act);
-
- layer = sprite_newlayer(sprite, 0, 1, 22, NULL, offset);
- TEST_NULL(layer);
- TEST_PTREQ(layer, sprite_layer(sprite, 0, 1, 22));
-
- frame = sprite_newframe(sprite, 0, 111, SPRITE_ACTIVE, 0.25);
- TEST_NULL(frame);
-
- layer = sprite_newlayer(sprite, 0, 1, 222, NULL, offset);
- TEST_NULL(layer);
-
- TEST_NOTNULL(sprite_maxactions_(sprite, 77));
- TEST_INTEQ(77, sprite_maxactions(sprite));
- act = sprite_newaction(sprite, 60, SPRITE_NORTH, SPRITE_ACTIVE);
- TEST_NOTNULL(sprite_action(sprite, 60));
-
- TEST_NOTNULL(sprite_maxactions_(sprite, 1));
- TEST_NULL(sprite_action(sprite, 60));
- TEST_INTEQ(1, sprite_maxactions(sprite));
- TEST_NOTNULL(sprite_action(sprite, 0));
- act = sprite_action(sprite, 0);
- if (act) {
- TEST_NOTNULL(spriteaction_maxframes_(act, 3));
- }
- spritelist_free(list);
- sprite_free(sprite);
- #endif
- TEST_DONE();
- }
- int main(void) {
- TEST_INIT();
- TEST_RUN(sprite);
- TEST_REPORT();
- }
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