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- @t1 ||= actor_index
- @t2 ||= nil
- @s1 ||= sprite_getornew(1)
- @s2 ||= sprite_getornew(2)
- def make_pc(sid)
- res = thing_new(1, 200, 70, 1, 32, 32)
- spri = sprite_getornew(sid)
- sprite_loadulpcss spri, 1, "image/ulpcss/body/female/dark.png"
- thing_sprite_ res, spri
- thing_pose_ res, 2
- thing_direction_ res, 1
- return res, spri
- end
-
- if !@t2
- @t2 = thing_new(1, 200, 70, 1, 32, 32)
- sprite_loadulpcss @s2, 1, "image/ulpcss/body/female/dark.png"
- thing_sprite_ @t2, @s2
- thing_pose_ @t2, 1
- thing_direction_ @t2, 1
- end
- def actor_(t)
- p t
- actor_index_ t
- camera_track t
- end
- @t3, @s3 = make_pc(3)
- actor_ @t3
-
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