package physics import "gitlab.com/beoran/ebsgo/engine/geometry" type Camera struct { geometry.Rectangle } /* func (cam * Camera) X() float64 { return cam.Rectangle.X } func (cam * Camera) Y() float64 { return cam.Rectangle.X } func (cam * Camera) W() float64 { return cam.Rectangle.W } func (cam * Camera) H() float64 { return cam.Rectangle.H } */