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- package event
- type Event interface {
- }
- type KeyCharacter struct {
-
-
- Code int
-
-
- Modifiers int
-
- Character rune
- }
- type KeyDown struct {
-
-
- Code int
-
-
- Modifiers int
- }
- type KeyUp KeyDown
- type GamepadAxis struct {
-
- ID int
-
- Axis int
-
-
- Position float32
- }
- type GamepadButtonDown struct {
-
- ID int
-
- Button int
-
-
- Pressure float32
- }
- type GamepadButtonUp GamepadButtonDown
- type GamepadAttach struct {
-
- ID int
-
- Axes int
-
- Buttons int
- }
- type GamepadDetach struct {
-
- ID int
- }
- type MouseMove struct {
-
-
- X float32
-
-
- Y float32
-
-
- DeltaX float32
-
-
- DeltaY float32
- }
- type MouseWheel struct {
-
-
-
-
- X float32
-
-
-
-
- Y float32
-
-
-
-
- DeltaX float32
-
-
-
-
- DeltaY float32
- }
- type MouseButtonDown struct {
-
-
- X float32
-
-
- Y float32
-
-
- Button int
-
-
- Pressure float32
- }
- type MouseButtonUp MouseButtonDown
- type MouseEnter struct {
-
-
- X float32
-
-
- Y float32
- }
- type MouseLeave MouseEnter
- type ViewUpdate struct {
-
- }
- type ViewSize struct {
-
-
- Width int
-
-
- Height int
- }
- type TouchBegin struct {
-
- ID int
-
-
- X float32
-
-
- Y float32
-
-
- Pressure float32
-
-
-
- Primary bool
- }
- type TouchMove struct {
-
- ID int
-
-
- X float32
-
-
- Y float32
-
-
- DeltaX float32
-
-
- DeltaY float32
-
-
- Pressure float32
-
-
-
- Primary bool
- }
- type TouchEnd TouchMove
- type TouchCancel struct {
-
- ID int
- }
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