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@@ -30,7 +30,7 @@ i
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-Rethinking the OOP part: SELSL is focused for use in MUDS and similar.
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+Rethinking the OOP part: SELSL is focused for use in MUDs and similar.
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Thinking about it pure OOP is a bad fit for that. We can see this from this
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example command: "Move apple from tree to box." On which object this
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command is acting? On the apple as it would seem? But the apple itself is
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@@ -79,6 +79,13 @@ does not depend on the environment, only on the operands, so maybe a special
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scheme is needed for lower level pure functions or similar operations.
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These might be defined on some kind of "universe" level.
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+Another aspect is that of pass by name versus pass by reference. High level
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+actions which the actor performed are based on the name of the objects.
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SELSL is object oriented but not class based. In stead it is prototype
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based much like the SELF language. In SELSL, everything is an object.
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Objects have slots that can contain other values. There are basic objects
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