#ifndef collide_H_INCLUDED #define collide_H_INCLUDED #include "state.h" enum CollisionKinds_ { COLLIDE_BEGIN = 1, COLLIDE_COLLIDING = 2, COLLIDE_END = 3 }; int callrb_sprite_event(SpriteState * spritestate, int kind, void * data); int callrb_on_start(); int callrb_on_reload(); int callrb_on_update(State * self); #endif