callrb.h 350 B

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  1. #ifndef collide_H_INCLUDED
  2. #define collide_H_INCLUDED
  3. #include "state.h"
  4. enum CollisionKinds_ {
  5. COLLIDE_BEGIN = 1,
  6. COLLIDE_COLLIDING = 2,
  7. COLLIDE_END = 3
  8. };
  9. int callrb_sprite_event(SpriteState * spritestate, int kind, void * data);
  10. int callrb_on_start();
  11. int callrb_on_reload();
  12. int callrb_on_update(State * self);
  13. #endif